#ifndef STAGES_H_INCLUDED
#define STAGES_H_INCLUDED

#include "SDL/SDL.h"
#include "mytext.h"
#include "mygrafx.h"
#include "myaudio.h"

#include "levels.h"

class Stages  : public Levels
{
    private:
        MyText *textOut;

        MyGrafx background,
                death;
        //MyAudio *endmusic;

        int stageInt,
            xbounce,
            ybounce;

        bool movingright,
             movingdown;


    public:
        Stages();
        ~Stages();
        void draw(int level);
        void Level1();
        void Level2();
        void Level3();
        void Player_dead();
        void Background();


};


#endif // STAGES_H_INCLUDED
